La version d'Unreal Engine 5.7.2 est arrivée avec près de 150 mises à jour et résolutions de problèmes. Le correctif permet de corriger les bugs et erreurs non résolus depuis la dernière version.
N'hésitez pas à nous faire part de vos commentaires et à discuter de la version actuelle dans les réponses à ce fil de discussion.
Liste du détail des correctifs de la version UE 5.7.2 :
UE-351892 Invalid Landscape Normals at component boundaries and subsections In Packaged Build
UE-349197 Right eye looks worse than left with Deferred
UE-354140 [CrashReport][Crash] ApplicationCore!invocation function for block in FMacWindow::ApplySizeAndModeChanges() [MacWindow.cpp]
UE-359466 Crash Opening a 2nd Viewport and switching to Path Tracing mode In QAVirtualProduction
UE-358443 Assertion failed: Assertion failed: IsValid() pointing to DirectManipulationCombo becoming invalid while working the Control Rig graph
UE-358404 OpenTrackIO implementation is missing the projection offset parameter.
UE-358373 Exposed rig parameters don’t work if they themselves expose an inner rig’s parameters
UE-358340 [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:745]
UE-358329 Quick Render - Current Viewport mode modifies level sequence start/end markers
UE-358227 nDisplay: InCamera is not visible on Outers when the Chromakey type ‘Inner Frustum’ is enabled.
UE-358204 Crash on Engine startup when Cinematic Assembly Tools plugin is enabled
UE-358175 Crash when enabling Rendering Debug Options in UEMHC
UE-358132 Automotive Project Templates
UE-358124 Editor crashes after Undo to Text3D style
UE-358123 Update shaders to be more aware of tree properties
UE-357995 Memory corruption issues with BlendPosesTogetherPerBone
UE-357933 Foliage condition system
UE-357904 Platform menu can select a default platform that is not installed
UE-357806 [5.7.1] Infinite loop in Text3D
UE-357743 [CrashReport][Assert] Landscape!static bool ALandscape::PrepareLayersTextureResources::2::::operator() [LandscapeEditLayers.cpp]
UE-357703 Pytorch no longer downloads using internal pip install on Windows
UE-357651 nDisplay: Always render outers on offscreen nodes
UE-357634 Added UV1 and UV2 data into PVE mesh, Added generation data in UV0.X
UE-357621 [PVE] Fix for missing bones
UE-357505 [PCG] UPCGLandscapeData::InitializeTargetMetadata crash
UE-357471 Framerate drops to 10fps on Android 16 devices due to Vulkan not waiting for end-of-frame event
UE-357448 Ensure firing when inspecting global overrides
UE-357392 Fix issue with wrong pcallstacks vs callstacks in Apple Crashreports
UE-357349 [PCG] Potential ensure/crash when inspecting if the garbage collection runs during a generation.
UE-357247 Remote Control Disappearing after Entering and Exiting Play Mode
UE-357245 Text3D RTL and LTR fonts duplicated characters
UE-357108 Crash with Control Rig, garbage collection and Physics Asset
UE-357097 Fix driver cache PSO creation hitches
UE-357088 Some Mali Android 9 devices have rendering artifacts when running Vulkan
UE-357073 [CrashReport][Assert] ControlRig!FModularRigModel::PatchModelsOnLoad() [ModularRigModel.cpp]
UE-357042 Set/GetPointFromRange is ignoring the StartIndexRange
UE-357016 C# tools: Turn off Nuget Audit for all non-analyze targets
UE-357003 PCG Partition actors are not generating on BeginPlay in PIE
UE-356989 Text3D Component nested in a component in a Blueprint causes issues with the Text3D mesh transform
UE-356936 When loading a video into a File Media Source the video is completely corrupted
UE-356857 Local PCG Component doesn’t inherit from the component tags of the original
UE-356855 Dirty generated on load partition actors
UE-356798 Crash on 5.7 when running with the Vulkan RHI and async compute
UE-356739 Crash on opening modular rig with physics
UE-356518 GitHub 14110 : Fix an implementation mistake of FRenderCommandFence
UE-356487 [PCG] Ensure in PCGDataCollectionPacking::ComputePackedSizeBytes()
UE-356480 Non-normalized Rotation in IK Chains Op
UE-356467 Integrate Windows touch input changes to UE 5.7.x
UE-356436 Android/iOS memory mapped alignment of 1 byte is too small for animation compressed data
UE-356421 Foliage face orientation is not correct.
UE-356411 Changing the allowed types of both input and output pin at the same time ensure.
UE-356381 Crash - Foliage palette node with an instance set to none crashes UE on export
UE-356361 MRG - MP4 rendering output failing and UE crashes
UE-356359 DoDeferredRender will not UpdateBound correctly when NavigationCachedBoundsUpdated
UE-356317 [CrashReport][Crash] WebBrowser!FMobileJSScripting::ConvertObject() [UnrealType.h]
UE-356309 [CrashReport][Assert] PCG!FPCGSplineIntersectionElement::ExecuteInternal() [PCGSplineIntersection.cpp]
UE-356307 [CrashReport][Crash] PCG!UPCGSubsystem::GetPCGWorldActor() [PCGSubsystem.cpp]
UE-356302 [CrashReport][Assert] MeshModelingToolsExp!USelfUnionMeshesTool::ConvertInputsAndSetPreviewMaterials() [SelfUnionMeshesTool.cpp]
UE-356300 [CrashReport][Crash] MeshConversion!DynamicMeshToMeshDescriptionConversionHelper::SetAttributesFromOverlayUE::Math::TVector2() [DynamicMeshToMeshDescription.cpp]
UE-356274 [CrashReport][Crash] DaySequence!static float () [DaySequenceActor.cpp]
UE-356267 [CrashReport][Assert] RigVMEditor!SRigVMGraphNode::AddPin() [SRigVMGraphNode.cpp]
UE-356259 [CrashReport][Assert] UdpMessaging!DeserializeSafeLookupForFindObject_InThread() [UdpDeserializedMessage.cpp]
UE-356251 [CrashReport][Assert] Landscape!FLandscapeGroup::TickEdgeFixup() [LandscapeGroup.cpp]
UE-356250 [CrashReport][Assert] Landscape!ULandscapeTextureHash::SetHash64() [LandscapeTextureHash.cpp]
UE-356219 [CrashReport][Assert] DataflowEngine!bool ObjectPtr_Private::IsObjectPtrEqualUObject() [ObjectPtr.h]
UE-356199 [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:745]
UE-356198 Instanced HLOD components always have their own HLOD batching policy set to instancing
UE-356197 [CrashReport][Ensure] UnrealEditor-PCGEditor!PCGEditorGraphNodeBase::ShouldDisplayAsActive(UPCGEditorGraphNodeBase const *,IPCGGraphExecutionSource const *,FPCGStack const *) [Engine/Plugins/PCG/Source/PCGEditor/Private/Nodes/PCGE…
UE-356195 Composure: Aggregation of issues fixed
UE-356030 [CrashReport][Ensure] UnrealEditor-PCG!FPCGRuntimeGenScheduler::TickQueueComponentsForGeneration(FPCGRuntimeGenScheduler::FTickQueueComponentsForGenerationInputs const &,TMap<FPCGRuntimeGenScheduler::FGridGenerationKey,double,FDef…
UE-356029 [CrashReport][Ensure] UnrealEditor-PCG!static void ``FPCGInstanceDataProviderProxy::PostSubmit’::2'::<lambda_1>::operator()'::60’::<lambda_1>::operator()(class FRDGBuilder & const, const struct FGPUSceneWriteDelegateParams & con…
UE-355942 Crash when using Spawn Actor task with Blueprint Actors
UE-355641 Motion Design - The Editor crashes to Fatal error when creating a new level after previewing a Data Link Graph
UE-355639 The bake_transform_with_settings method works in 5.6 but not 5.7
UE-355621 HLOD generation can run out of space in the FName table
UE-355578 Crash when moving downloaded Megaplants Fab asset to another folder
UE-355527 Crash when running TG in a BP node for Export without providing a TextureGraph asset
UE-355492 Preview output is flickering in nDisplay configurator
UE-355446 [PCG] Operations on polygons after a point transform are sometime stale
UE-355178 IPhonePackager Codesign not working on MacOS 26
UE-355174 Crash occurs when opening a new Content Browser 1 after resetting to default layout
UE-355048 GitHub 14064 : Renderer: Export FViewInfo::GetPrimaryView to fix linker errors
UE-355024 Opening in existing browser session error after trying to open two instances of the same .uproject on Linux
UE-354923 Collapse node loses its tags
UE-354812 Blueprint nodes can hit an ensure when no pins are connected
UE-354778 Landscape weight-blended layers don’t paint exclusively anymore
UE-354767 [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:745]
UE-354761 [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:745]
UE-354759 [CrashReport][Ensure] UnrealEditor-PCG!FPCGGetBoundsElement::ExecuteInternal(FPCGContext *) [Engine/Plugins/PCG/Source/PCG/Private/Elements/PCGGetBounds.cpp:76]
UE-354622 [CrashReport][Assert] PCG!UPCGDifferenceData::VisitDataNetwork() [PCGDifferenceData.cpp]
UE-354618 [CrashReport][Crash] PCGEditor!FPCGEditorInspectionDataManager::GetInspectionData_Internal() [PCGEditorInspectionDataManager.cpp]
UE-354615 [CrashReport][Crash] Landscape!FModulateAlpha::Modulate() [LandscapeSplineRaster.cpp]
UE-354613 [CrashReport][Assert] SkeletalMeshModelingTools!USkeletalMeshBackedDynamicMeshComponentToolTarget::GetComponent() [SKMBackedDynaMeshComponentToolTarget.cpp]
UE-354498 Disable raw input thread for mice by default
UE-354366 Ensures get triggered during Undo/Redo in the PCG Draw Spline Tool
UE-354342 Fix crash during GC in FPCGGraphTask::LoadCookedData()
UE-354310 Lumen Excessive Noise On Clean Surfaces
UE-354301 Interchange Modules will crash when registering pipeline to missing stack
UE-354225 [CrashReport][Assert] Landscape!FLandscapeGrassMapsBuilder::BuildGrassMapsNowForComponents() [LandscapeGrassMapsBuilder.cpp]
UE-354186 [CrashReport][Crash] RHI!decltype() [GenericPlatformMemory.h]
UE-354141 [CrashReport][Assert] WebBrowser!SAppleWebBrowserWidget::Construct() [ApplePlatformWebBrowser.cpp]
UE-354126 [CrashReport][Crash] Engine!AActor::GetWorld() [Actor.cpp]
UE-354123 [CrashReport][Assert] Landscape!static void () [LandscapeEditLayers.cpp]
UE-354120 [CrashReport][Assert] Landscape!ALandscapeProxy::DisplayObsoleteEditLayerMapCheck() [Landscape.cpp]
UE-354102 [CrashReport][Assert] RigVM!FRigVMRegistry_NoLock::FindOrAddType_NoLock() [RigVMRegistry.cpp]
UE-354091 [CrashReport][Assert] Renderer!ISpatialUpscaler::AddDefaultUpscalePass() [PostProcessUpscale.cpp]
UE-354088 [CrashReport][Crash] WebBrowser!FWebBrowserSingleton::Tick() [WebBrowserSingleton.cpp]
UE-354086 [CrashReport][Assert] WebBrowser!FSlateApplication::Get() [SlateApplication.h]
UE-354084 [CrashReport][Crash] BlueprintGraph!UK2Node_FunctionEntry::AddReferencedObjects() [K2Node_FunctionEntry.cpp]
UE-354083 [CrashReport][Crash] DynamicWind!FDynamicWindTransformProvider::ProvideTransforms() [DynamicWindProvider.cpp]
UE-354082 [CrashReport][Crash] WebBrowser!FWebBrowserSingleton::FWebBrowserSingleton() [WebBrowserSingleton.cpp]
UE-353642 CPU skinning Morph is broken
UE-353213 Root motion extraction breaks on retargeted sequences where root bone name varies between source/target skeletons
UE-353210 The editor display of a Gameplay Camera Rig actor can get stuck on the last run debug info
UE-353206 GetActiveCameraRigEvaluationInfo returns the wrong information when camera rigs are blending
UE-352947 RigUnit_Locomotor.h throws an error when opening projects
UE-352906 [PCG] Actors created by the tool mode are not pickable in the editor (in actor properties)
UE-352719 [AI] StateTreePropertyRef does not have option for Promote to Parameter
UE-352397 Default Asset Name is not reset when settings the Active Production to None
UE-350532 [PCG] Editor toolmode drawing doesn’t work when the collision profiles don’t have the collision flag
UE-350319 No default platform selected in the Platform menu causes Package Project and Cook Content to appear disabled
UE-350139 NDI Media Source - Low quality render when receiving UYVA formatted streams
UE-350040 [PCG] Copying attribute from single-valued point set to data domain logs warning
UE-349904 Wrong Ambient Occlusion on the FBXLegacyPhongSurfaceMaterial
UE-349674 Editor reimports forever when content was imported as a level instance actor
UE-349600 Anim Details: location controls do not filter channel curves correctly
UE-349466 Reimporting of skeletal mesh results in a scrambled skeletal mesh
UE-349458 Meta Mobile with Mobile Deferred Fails to Render Direct Lighting in Right Eye
UE-349137 Color Grading Panel - Naming Cluster Groups not displaying properly
UE-348939 Export Texture Graph crashes the engine
UE-348877 [PCG] When user select ‘None’ in editor toolmode, default to Actor, or do not allow none.
UE-348776 [CrashReport][Assert] D3D12RHI!FD3D12BindlessDescriptorAllocator::ResizeGrowAndAllocate() [D3D12BindlessDescriptors.cpp]
UE-348472 [PCG] GPU Landscape data interface has noticeable edge when using CPU upload path
UE-348442 Virtual Production - In-Camera VFX window not displaying preview with 2110 NDCs
UE-348257 AJA output via a nDisplay media actor will look blurry
UE-341565 [CrashReport][Crash] Engine!FPrimitiveSceneInfoData::SetLastRenderTime() [PrimitiveSceneInfoData.cpp]
UE-326869 Unpredictable Orthographic Rendering in Viewport
UE-316810 [CrashReport][Crash] KismetCompiler!FKismetCompilerContext::SetCanEverTick() [KismetCompiler.cpp]
UE-316569 [CrashReport][Crash] TurnkeySupport!FTurnkeySupportCallbacks::CookOrPackage() [TurnkeySupportModule.cpp]
UE-315322 A crash may occur when scrubbing through a level sequence
UE-314953 LightCard & Chroma Key Cards- FPS Performance drop when added any type of Lightcards in Small_city_lvl_NoWP
UE-313097 UE on Mac hangs after using ‘Preview via Json…’ option
UE-306434 [CrashReport][Assert] Engine!AActor::Rename() [Actor.cpp]
UE-282926 [CrashReport][Assert] UnrealEditor-Landscape!UE::Landscape::EditLayers::FMergeContext::FMergeContext(ALandscape *,bool,bool) [Engine/Source/Runtime/Landscape/Private/LandscapeEditLayerMergeContext.cpp:41]
UE-265594 All Nodes Crash when primary node exits even when failover is enabled
MH-17145 OOM crash when setting the calibration board parameters too high
MH-17144 [CrashReport][Crash] MetaHumanCharacterEditor!UMetaHumanCharacterParametricBodyProperties::OnConstraintItemsChanged() [MetaHumanCharacterEditorBodyEditingTools.cpp]
MH-17119 Incorrect data set on ingested assets as a result of partial metadata extraction
MH-17084 [CrashReport][Assert] MetaHumanCharacterEditor!UMetaHumanCharacterEditorSubsystem::ApplyBodyDNA() [MetaHumanCharacterEditorSubsystem.cpp]
MH-17083 [CrashReport][Assert] MetaHumanCoreTechLib!FMetaHumanCharacterBodyIdentity::Init() [MetaHumanCharacterBodyIdentity.cpp]
MH-17047 [CrashReport][Assert] MetaHumanPerformance!UMetaHumanPerformanceExportUtils::ApplyNeutralPoseCalibration() [MetaHumanPerformanceExportUtils.cpp]
MH-17000 Unable to cancel auto frame selection if board settings are wrong for the footage
MH-16997 Fix RigLogic RBF solver initialization to always convert DNA data into UE coordinate system
MH-16910 Reimporting MH assets from Fab plugin fails citing asset loaded in memory, failing to reload, when it doesn’t appear to be
MH-16829 Timecode overflow for audio ingested using the Stereo Video Ingest device
MH-16395 During MetaHuman Realtime Animation Groom Simulation resets on LOD change
MH-17006 Grooms of the assembled MH Character are corrupted on 1-3 LOD




