La version d'Unreal Engine 5.7.3 est arrivée avec plus de 45 mises à jour et résolutions de problèmes. Le correctif permet de corriger les bugs et erreurs non résolus depuis la dernière version.
N'hésitez pas à nous faire part de vos commentaires et à discuter de la version actuelle dans les réponses à ce fil de discussion.
Remarques importantes : A partir de la version UE 5.7, Linux passe de SDL2 à SDL3. Les utilisateurs ayant personnalisé le code SDL2 et souhaitant passer à la version UE 5.7 doivent savoir qu'ils devront retravailler ces modifications pour SDL3.
Liste du détail des correctifs de la version UE 5.7.3 :
UE-337072 [CrashReport][Assert] RenderCore!EmitNullShaderParameterFatalError() [ShaderParameterStruct.cpp]
UE-361799 Chaos Cloth Asset - Wrong vertex colors imported from the StaticMeshImport node.
UE-361711 Visibility and Arrange modifier conflicts
UE-361535 Int Overflow in MRQ with 16k Renders
UE-361497 Performance issue with Pixotope project related to Auto-Size modifier
UE-361420 Crash on engine shutdown when scene state editor opened
UE-361323 Media IO - Media Capture takes multiple frames to start outputting
UE-361229 Rundown refresh assinging ‘none’ values to the remote control entities causing data loss and incorrect visual
UE-361139 Line shaped artifacts when Lumen and/or MegaLights are enabled
UE-361051 Groom - Dwarf Animation hair popping issue
UE-361002 Editor crashes after entering Text value for Level Sequence Event Track payload
UE-360961 [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:745]
UE-360920 MediaProfile media capture crash on PIE
UE-360873 NDI Media - Timecode synchronization doesn’t work
UE-360792 Masked Text in 5.7.2 Using Bevel Color After Changing Text RC Value
UE-360708 [CrashReport][Assert] MovieSceneTools!class UObject () [KeyPropertyParams.h]
UE-360641 PathTracer: two-sided foliage transmission is broken when using substrate
UE-360627 Crash when spawning actors in blueprint or scene state and attaching them to an actor with Translucent Priority Modifier
UE-360563 Chaos Cloth - Wrong capsule orientation in collisions with the environment.
UE-360417 [SwitchBoard] Unable to add nDisplayTest device
UE-360053 Remote Controlled Logos and Cloner Materials don’t Consistently Apply Before Rendering to MRQ
UE-359861 Material Designer default constructed materials exceed texture sampler count in Mac, causing material to fail compilation
UE-359856 Text3D Incorrectly Rendering Certain Glyphs
UE-359652 Morph Targets are unable to return to 0.0
UE-359447 NDI - Frame Rate Property Does Not Appear in Media Profile
UE-359321 Vulnerability in Remote Control Plugin - Missing Access Checks
UE-358864 Chaos performance regression in UE5.7 than UE5.6 because the solver iteration count changed to -1
UE-358652 Composure - Resolution Incorrectly Shows 1920x1080 After Clicking Off Layer
UE-358651 Media Profile - Media Source Stops Playing After Exiting PIE
UE-358649 [CrashReport][Assert] PCG!UPCGLandscapeSplineData::GetTransformAtDistance() [PCGLandscapeSplineData.cpp]
UE-358636 [CrashReport][Crash] ControlRigEditor!FControlRigEditorModule::BakeToControlRig() [ControlRigEditorModule.cpp]
UE-358440 Rundown bug where scenes from different channels unexpectedly affect each other
UE-358424 [PCG] Fix crash in VT data interface when initializing RT resources on the game thread
UE-357937 Disabled Skeletal Mesh Sections cause Shadow Ray Tracing Flicker
UE-357764 Quick Render - Incorrect Perspective When Camera is Parented
UE-357747 [CrashReport][Assert] MetalRHI!ConvertSurfaceDataToFColor() [MetalRenderTarget.cpp]
UE-357406 NDI Media - Just in Time Rendering option creates color artifacts when enabled
UE-357261 GitHub 14138 : VulkanRHI Fix R16_SFLOAT color conversion to FLinearColor
UE-356717 Morph target is not applied on the first frame in Level Sequence
UE-355697 Cloth Asset - Invalid LOD0 error when creating a sim only Cloth Asset.
UE-354106 [CrashReport][Crash] Engine!USkeletalMeshComponent::AddClothingBounds() [SkeletalMeshComponentPhysics.cpp]
UE-352950 Animation Constraint Jitter in Sequence when Constraining Layered Control Rig node
UE-350732 Switchboard - syncstatus does not respect “Engine Sync Method” set to “Use Existing”
UE-341569 [CrashReport][Assert] D3D12RHI!FD3D12DynamicRHI::HandleFailedD3D12Result() [D3D12Util.cpp]
UE-313616 [CrashReport][Assert] SkeletalMeshUtilitiesCommon!static void BuildMorphTargetsInternal() [LODUtilities.cpp]
UE-297615 XR - Editor Crashes when beginning a VRPreview with NetMode set to Client
UE-295331 [CrashReport][Crash] RHI!UE::RHI::GPUProfiler::FGPUProfilerSink_StatSystem::FQueueState::EndBreadcrumb() [GPUProfiler.cpp]




